Infestari (Capstone Project)
A downloadable game for Windows
Humankind has unknowingly brought back an alien infestation that has overtaken and mutated earth's insects, forcing the remains of humanity to escape into space. Few years later, ex-military commander Juno is sent back to earth to assess the situation and hopefully secure a foothold for Humanity’s return.
Landing zone: Infested Power Plant, Oregon, U.S.A.
INFESTARI is an 3D isometric tactical stealth shooter set in a dark dystopian future where earth no longer belongs to humankind. The game will feature a vacant and isolated atmosphere, intense stealth and combat, and a chilling environment overtaken by the ravenous infestation. The game is being developed by a small team of students at the Toronto Film School, and the vertical slice project is set to be released by December 2021.
MY INDIVIDUAL ROLE:
AI Game Programmer
I was involved in making AI Behavior during the prototype stage where I worked on the scripts and used animated insect to make the behavior of the AI. Later on in the project we used animated controller to add behavior scripts to the enemy and we used Blend tree for the animation for the enemy. At the start, we were having 3 types of enemy Grunt, Range and Charge. But inside the game you will see a Buster (which is close to Grunt Behavior), Grunt and Elite (projectile Acid Spit Enemy).
Prototype State Machine:
Prototype Range Enemy:
Prototype Grunt Enemy:
Prototype Enemy Patrol:
OUR AWESOME TEAM!
Shawn Landa - Design Lead, Concept Artist, Character Artist
Vanessa Taylor - Art Director, Concept Artist, Creature Artist
Sawyer Watson - 3D Modeller, Texture Artist, Game Designer
Joshua Lowes - 3D Modeller, Rigger, VFX Artist
Ben McCormack - Game Designer, 3D Modeller, Composer
Joshua Gentile - Animator, 3D Modeller
Jiayun Shi - 3D Modeller
Thomas La - Animator
Marcelo Pelaez - 3D Artist
Alexander Adams - Programming Lead
Sudhanshu Bhamburkar - Gameplay Programmer
Asad Siyyid - UI Programmer
Mohammad Sadain Syed - AI Programmer
Austin Barrett - Gameplay Programmer
Software & Technologies used:
PROGRAMMING
- Unity Game Engine
- C#
- Git
VISUALS
- Adobe Photoshop
- Adobe After Effects
- Adobe Illustrator
- Substance Painter
- Substance Designer
- Autodesk 3DS Max
- Autodesk Maya
- Houdini
- Z Brush
- Marmoset Toolbag 4
SOUND
- Pro Tools
- Ableton Live
Status | In development |
Platforms | Windows |
Author | Mohammad Sadain Syed |
Genre | Shooter |
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